Every time I read anything about computer #graphics, I realize how little I know about what's happening there.
This morning I finally managed to clear up the confusion between Vulkan vs. OpenGL vs. OpenGL ES vs. DirectX vs. Metal -- granted, Wikipedia has a fairly decent summary of each, and clearing this up was fairly trivial.
Also, I realized that I've had a Vulkan 1.1-compatible graphics chip in my laptop all along, which is neat... Not that I have any idea what to make of it.
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